|I like to make tiling game textures among other types of digital art, namely fractals & 3D models.|
Enjoy your stay!
Great first screencast guys! Can't wait to see the next one! & thanks for the mention!
I'm sure Bazz has shown this to his friends as well, you all did a awesome job on the
first map. Love the speed build session too! All you guys deserve a cool kickstarter!☺
o.0+1 Vote for
You certainly can! While our developer community already has a number of members, more people can never hurt. Before applying, just look at this quick list of requirements:
- you must have some sort of reference work to show
- knowledge of the Descent games is preferred
- you don’t need to have UDK experience, but it is helpful
- we prefer level designers with experience in Unreal engine mapping
- at this time, there is no financial compensation for your work
You will not necessarily need Unreal engine skills such as operation of the UDK, but if you intend to build levels, make materials or work with visual effects, you won’t get around learning the editor. We have collected reference material to get everyone started quickly. Level designers with experience in Unreal or other modern engines are especially preferred, so if you have never mapped for a modern game, please be advised that you should try it first and gain experience before applying for a position.
If the above list checks out for you, contact the team lead via e-mail and tell us what you can do for the project. We are seeking modelers, mappers and concept/2D artists at the moment. We are not looking for musicians, web designers or programmers at this time.
Parts of this game (mostly programming-related) will be documented for anyone to benefit from. Documentation will progress with the game and we will try to make it easy for anyone who’s curious to get an insight into its workings. The first piece of documentation is MadMax’s 6DOF UnrealScript tutorial that describes how he wrote the motion code. Get the PDF by clicking here. (Note, this might be revamped later on as I have identified a few small quirks since writing it. – Max)
Current Residence: Paradise, CA
DeviantWEAR sizing preference: Med/Lrg
Print preference: Dye-sublimation
Favourite genre of music: New Wave, Trance
Favourite photographer: Nasa's Hubble Telescope
Favourite style of art: Futuristic, Abstract, Fractal
Operating System: One that works!
MP3 player of choice: Winamp
Shell of choice: Puca
Wallpaper of choice: My latest WIP texture
Skin of choice: Human, since mine fits fine!
Favourite cartoon character: Bob from Reboot
Personal Quote: Content Creation is where it's @