|Front View: Render Small Hulk Solid02 Robot - Front|
~ Done by: D2U Developer - Marat ~ Hipoly version
- D2U Developer - Cobra ~ Lowpoly version
- Portfolio website: www.j-peters.com
- Original Concept - D2U 3D Lead DuderSeb
- DA Portfolio: TheAscentProject
I'll be submitting this to many different groups in the hopes it will inspire someone to be creative with it's content & meaning in more ways than I can explain in this simple post about usefulness & inspiration!
Sol Contingency: The Lunar Incident for the 'Descent-To-UDK' project. All rights reserved, and all copyrights remain with each respective content - written or digital image representation.
And don't forget to search for more info on SOL Contingency!
Excerpt from PREPAREFORDESCENT.COM public forums!Hi Everyone!
Since I started this project and I also program 90% of the game, I can tell you what makes Sol Contingency "like Descent":
Like Seb said, a lot of it comes down to how the game feels. I'm inclined to say the environments will be the #1 NEW factor that is not close to the Descent of old, since they don't just look better but are also more complex in geometry, allowing and requiring new play styles compared to the old games. But everything that is related to the ship you control, as well as the robots, and the gritty PTMC story is all there!