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About Digital Art / Hobbyist Mike F.Male/United States Groups :icondescent-to-udk: Descent-To-UDK
Prepare For 6DoF Again!
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Deviant for 5 Years
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I like to make tiling game textures among other types of digital art, namely fractals & 3D models.
Enjoy your stay! :D



Journal History


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A New Breed of Pilot by 1DeViLiShDuDe

A new breed of alien pilot:

as entered the ranks of the Galactic Space Wars, taughting redundant parts for thought processes and vision systems(basically a brain with no body), with shock resistant hardened exterior shells to withstand antipersonnel munitions.

They're fast & agile zero-g space pilots, with instantaneous movement capabilities - where a single thought is an attack and avoidance maneuver rolled into one, which can be a hard target to zero in on!
The Eclipse - Posted by 1DeViLiShDuDe

Excerpt from Sol Contingency Forums:

Vertigo Fox: SolC Development Lead
Posted» Wed Apr 08, 2015 7:47 am

-The proving grounds multiplayer demo will probably be out in 1-2 months, and after you guys have something solid to play we'll start to focus our attention on the singleplayer game.
-I don't know if we are going to support Linux, I know we'd like to support as many operating systems as we can so if we can then we will.
-We have no plans for microtransations or macrotransactions. :D
-The proving grounds demo won't, everyone will be on a level playing field. Although it's not up to me, I'd like to look into the advantages of skill trees and weapon unlocks in a multiplayer setting because when I just think about it I can really only think of disadvantages for game balancing and an even steeper entry curve than Descent already has.
In the singleplayer game, of course all the weapons aren't going to be available to you from the beginning and I would like to see more things than just weapons getting unlocked over the course of the campaign.

Sylvester_Ink: Posted » Wed Apr 08, 2015 8:03 am
Vertigo Fox wrote:
-I don't know if we are going to support Linux, I know we'd like to support as many operating systems as we can so if we can then we will.
For goodness sake, please do! Some us haven't used Windows in years. I'll double my planned donation. Heck, I'll even help test the Linux version! (And I HATE testing unfinished games.)

1/2Hawk: SolC Development Lead
Posted» Wed Apr 08, 2015 8:24 am

Hang tight for a set of video updates coming down the pipes to see where we are with PG and maybe a peek at what's coming up in the VR space. We've been in final testing here lately, getting the balance right and we have lots of new stuff to show off, but are trying to be conscientious of D:Us crowd funding campaign winding down. Would hate for folks to think that an update right now in the closing hrs was some attempt to undercut their support. Anyways, I think folks will get a better sense of how close we are to an initial release when we get MP gameplay footage out. Linux support for PG is a hurdle probably not worth jumping until we finish a port to an engine that supports it better. As Fox mentioned, right or wrong we're not in it for the money - would rather be playing with y'all.

Soon we'll all be able to see what to expect from Proving Grounds! :D

New Sol Contingency Media - March 2015

Thu Mar 12, 2015, 12:48 AM

First Shot for the Proving Grounds HUD!

Proving-Grounds Beta-HUD - Posted by 1DeViLiShDuDe
Our game's heads-up display as built for Proving Grounds. No cockpit in the demo, but the HUD will hopefully please your eyes nonetheless!

Seb just finished these babies last night. Those are your weapons of choice for quick kills!


PG-Dumbfire and Seeker-Missles by 1DeViLiShDuDe

That's right Max,

These here are Vostok Shipyards' introductory line of anti-materiel self-propelled ordnance: the Type-4L1 Dumbfire Missile and the Type-N4 Seeker Missile.

These puppies have neither the fancy bells and whistles from the softskins at Hawk Dynamics nor the complicated staging from the eggheads at Tyrrex Heavy Industries; nope, these puppies keep it old school: 100% raw firepower enclosed in a titanium shell. And they come in two flavors; the flavor that finds your enemy like a hungry bear, and the flavor that just goes in a straight line for maximum kinetic penetration.

The инженеры at Vostok Shipyards have made their people proud by once again developing the gold-standard of basic ordnance as the bang-for-buck of these two models is undeniable. As such, they have been requisitioned by just about any operation and can be thus found just about anywhere your missions might take you.


Vostok Shipyards by 1DeViLiShDuDe

Hawk Dynamics by 1DeViLiShDuDe

Stealth Hulk by 1DeViLiShDuDe

All the dev's on the SolC project team have been busy lately, like Seb's new
'Stealth Hulk' bot concept - which is to say the least one mean lookin bot!☺
What's up everybody!
Took a break from my work on the Eclipse last night because I had this guy bouncing around my head and I had to lay him down.

I am pretty happy with the results and I think it's an interesting idea for a possible all-new enemy so I figured I'd share it with you all. Also because I thought I'd ask for your input in how you would imagine that this guy behaves, his AI, his tactics? How about his "history"? Is he a top-secret military experiment that got infected? How does he hunt you in the mines?

Curious about the thoughts and ideas this image inspires, please do share :)



Holo Hulk by 1DeViLiShDuDe

And more of ½Hawk's DM-Neptune map, with his 'Holo Hulk' display area! :D

Excerpted from: Sol Contingency Forums / New SolC Media

Proving Grounds MP Demo Map Editor

Thu Mar 5, 2015, 4:28 PM
Sctli Logo 550 by 1DeViLiShDuDe

DL from Epic:
~ The demo will use the May 2014 UDK Editor:

MD5 Hash    afa27633be3773863d3b13a4c76968f8

or DL from with 2 mirrors.
May 2014 UDK Beta

If You Love Something, Set It Free

Mon Mar 2, 2015, 12:33 PM
If You Love Something, Set It Free Tim Sweeney on March 02, 2015 | Community News

Unreal Engine 4
Is now available to everyone for free,
and all future updates will be free! :D

You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.

This is the complete technology we use at Epic when building our own games. It scales from indie projects to high-end blockbusters; it supports all the major platforms; and it includes 100% of the C++ source code. Our goal is to give you absolutely everything, so that you can do anything and be in control of your schedule and your destiny. Whatever you require to build and ship your game, you can find it in UE4, source it in the Marketplace, or build it yourself – and then share it with others.

Develop in the Unreal Ecosystem

Beyond the tools and source, Unreal Engine 4 provides an entire ecosystem. Chat in the forums, add to the wiki, participate in the AnswerHub Q&A, and join collaborative development projects via GitHub. Buy content in the Marketplace, or build your own and sell it there.

To help you get started, the engine includes a large number of video tutorials and documentation, as well as ready-made game templates, samples, and content.

Unreal Set Free

In early 2014, we took the step of making Unreal Engine 4 available to everyone by subscription for $19 per month. We put all of our source code online, available to all who signed up. We flipped the switch and crossed our fingers.

The past year has been a whirlwind for everyone at Epic Games. Our community has grown tremendously. The quality and variety of creative work being done has been breathtaking. When we asked people to submit their projects to be shown this year at GDC, we had the challenge of picking just 8 from over 100 finalists that were all good enough to show.

The state of Unreal is strong, and we’ve realized that as we take away barriers, more people are able to fulfill their creative visions and shape the future of the medium we love. That’s why we’re taking away the last barrier to entry, and going free.

Made Possible By The Community

For those of you who have been with us for the last year, thank you! With your input and participation, we’ve worked insanely hard to make the engine better, more useable and more powerful, releasing 7 major updates and more than a dozen minor updates.

In going free, we’ll be issuing a pro-rated refund to current subscribers for their most recent month’s payment. And, everyone who has ever paid for a UE4 subscription will receive a $30 credit that can be spent in the Unreal Engine Marketplace.

Blue Skies Ahead

This news comes during an unprecedented time in our industry, amidst revolutions in virtual reality and augmented reality, and in the presence of the largest community of indie developers that has ever existed, all facing a crowded market and seeking the opportunity to stand out from the crowd.

Yet in Epic’s 25 years as an independent company, we have seen no time of greater opportunity for developers than today. Whatever your development aspirations, Epic stands with you, both as a technology provider, and as a fellow game developer counting on UE4 to power our own games.

Excerpted from: :D


Mike F.
Artist | Hobbyist | Digital Art
United States
Current Residence: Paradise, CA
DeviantWEAR sizing preference: Med/Lrg
Print preference: Dye-sublimation
Favourite genre of music: New Wave, Trance
Favourite photographer: Nasa's Hubble Telescope
Favourite style of art: Futuristic, Abstract, Fractal
Operating System: One that works!
MP3 player of choice: Winamp
Shell of choice: Puca :P
Wallpaper of choice: My latest WIP texture
Skin of choice: Human, since mine fits fine! :D
Favourite cartoon character: Bob from Reboot
Personal Quote: Content Creation is where it's @


Sons Of Fire 2 - Masquerade by 1DeViLiShDuDe
Sons Of Fire 2 - Masquerade
~The many faces of their enemies are burned in the souls of
those whose lives where taken by these masked marauders!
27 deviations
Sons Of Fire! by 1DeViLiShDuDe
Sons Of Fire!
~In the realm of alien beasts, this clan of nomad 'Sons Of Fire'
are known throughout their quadrant of space as untouchable!

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The-Darkwolf Featured By Owner 13 hours ago
Thank you so much for the devwatch! Thanks: :)
1DeViLiShDuDe Featured By Owner 2 hours ago  Hobbyist Digital Artist
ArunaWolf Featured By Owner 2 days ago  Hobbyist Traditional Artist
Thank You kindly for the watch Poro 
1DeViLiShDuDe Featured By Owner 1 day ago  Hobbyist Digital Artist
All in a days searching for
artisans like yourself!:painter:
Vampire737 Featured By Owner Feb 4, 2016  Hobbyist Digital Artist
thanks for the watch!!!! :ahoy: 
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