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About Digital Art / Hobbyist Member Mike F.Male/United States Groups :icondescent-to-udk: Descent-To-UDK
Prepare For 6DoF Again!
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Deviant for 4 Years
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Statistics 900 Deviations 8,551 Comments 20,955 Pageviews

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I like to make tiling game textures among other types of digital art, namely fractals & 3D models.
Enjoy your stay! :D



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New Sol Contingency Media - March 2015

Thu Mar 12, 2015, 12:48 AM

First Shot for the Proving Grounds HUD!

Proving-Grounds Beta-HUD by 1DeViLiShDuDe
Our game's heads-up display as built for Proving Grounds. No cockpit in the demo, but the HUD will hopefully please your eyes nonetheless!

Seb just finished these babies last night. Those are your weapons of choice for quick kills!


PG-Dumbfire & Seeker-Missles by 1DeViLiShDuDe

That's right Max,

These here are Vostok Shipyards' introductory line of anti-materiel self-propelled ordnance: the Type-4L1 Dumbfire Missile and the Type-N4 Seeker Missile.

These puppies have neither the fancy bells and whistles from the softskins at Hawk Dynamics nor the complicated staging from the eggheads at Tyrrex Heavy Industries; nope, these puppies keep it old school: 100% raw firepower enclosed in a titanium shell. And they come in two flavors; the flavor that finds your enemy like a hungry bear, and the flavor that just goes in a straight line for maximum kinetic penetration.

The инженеры at Vostok Shipyards have made their people proud by once again developing the gold-standard of basic ordnance as the bang-for-buck of these two models is undeniable. As such, they have been requisitioned by just about any operation and can be thus found just about anywhere your missions might take you.


Vostok Shipyards by 1DeViLiShDuDe

Hawk Dynamics by 1DeViLiShDuDe

Stealth Hulk by 1DeViLiShDuDe

All the dev's on the SolC project team have been busy lately, like Seb's new
'Stealth Hulk' bot concept - which is to say the least one mean lookin bot!☺
What's up everybody!
Took a break from my work on the Eclipse last night because I had this guy bouncing around my head and I had to lay him down.

I am pretty happy with the results and I think it's an interesting idea for a possible all-new enemy so I figured I'd share it with you all. Also because I thought I'd ask for your input in how you would imagine that this guy behaves, his AI, his tactics? How about his "history"? Is he a top-secret military experiment that got infected? How does he hunt you in the mines?

Curious about the thoughts and ideas this image inspires, please do share :)



Holo Hulk by 1DeViLiShDuDe

And more of ½Hawk's DM-Neptune map, with his 'Holo Hulk' display area! :D

Excerpted from: Sol Contingency Forums / New SolC Media

Proving Grounds MP Demo Map Editor

Thu Mar 5, 2015, 4:28 PM
Sctli Logo 550 by 1DeViLiShDuDe

DL from Epic:
~ The demo will use the May 2014 UDK Editor:

MD5 Hash    afa27633be3773863d3b13a4c76968f8

or DL from with 2 mirrors.
May 2014 UDK Beta

If You Love Something, Set It Free

Mon Mar 2, 2015, 12:33 PM
If You Love Something, Set It Free Tim Sweeney on March 02, 2015 | Community News

Unreal Engine 4
Is now available to everyone for free,
and all future updates will be free! :D

You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.

This is the complete technology we use at Epic when building our own games. It scales from indie projects to high-end blockbusters; it supports all the major platforms; and it includes 100% of the C++ source code. Our goal is to give you absolutely everything, so that you can do anything and be in control of your schedule and your destiny. Whatever you require to build and ship your game, you can find it in UE4, source it in the Marketplace, or build it yourself – and then share it with others.

Develop in the Unreal Ecosystem

Beyond the tools and source, Unreal Engine 4 provides an entire ecosystem. Chat in the forums, add to the wiki, participate in the AnswerHub Q&A, and join collaborative development projects via GitHub. Buy content in the Marketplace, or build your own and sell it there.

To help you get started, the engine includes a large number of video tutorials and documentation, as well as ready-made game templates, samples, and content.

Unreal Set Free

In early 2014, we took the step of making Unreal Engine 4 available to everyone by subscription for $19 per month. We put all of our source code online, available to all who signed up. We flipped the switch and crossed our fingers.

The past year has been a whirlwind for everyone at Epic Games. Our community has grown tremendously. The quality and variety of creative work being done has been breathtaking. When we asked people to submit their projects to be shown this year at GDC, we had the challenge of picking just 8 from over 100 finalists that were all good enough to show.

The state of Unreal is strong, and we’ve realized that as we take away barriers, more people are able to fulfill their creative visions and shape the future of the medium we love. That’s why we’re taking away the last barrier to entry, and going free.

Made Possible By The Community

For those of you who have been with us for the last year, thank you! With your input and participation, we’ve worked insanely hard to make the engine better, more useable and more powerful, releasing 7 major updates and more than a dozen minor updates.

In going free, we’ll be issuing a pro-rated refund to current subscribers for their most recent month’s payment. And, everyone who has ever paid for a UE4 subscription will receive a $30 credit that can be spent in the Unreal Engine Marketplace.

Blue Skies Ahead

This news comes during an unprecedented time in our industry, amidst revolutions in virtual reality and augmented reality, and in the presence of the largest community of indie developers that has ever existed, all facing a crowded market and seeking the opportunity to stand out from the crowd.

Yet in Epic’s 25 years as an independent company, we have seen no time of greater opportunity for developers than today. Whatever your development aspirations, Epic stands with you, both as a technology provider, and as a fellow game developer counting on UE4 to power our own games.

Excerpted from: :D

Epic announces new Dev Grant program

Mon Feb 23, 2015, 1:26 PM

1/2Hawk "This just in from Epic:"
Since Unreal Engine 4’s launch, we’ve been amazed at the groundswell of cool projects in development by the Unreal community. One thing we’ve heard many times: While development can be fueled by creativity and determination alone, finishing and releasing a commercial project often requires money.

We know this firsthand, as Epic’s early projects were built on shoestring budgets funded by such sources as Tim Sweeney’s lawn-mowing earnings, and Mark Rein’s credit card (before they took it away from him!). A small budget can make all the difference in shipping a project with the content, marketing materials, and promotional expenses necessary for it to gain traction.

So, Epic Games has created a $5,000,000 fund to provide grants ranging from $5,000 to $50,000 to select projects being built with and around Unreal Engine 4. Any project that has reached the “working prototype” stage of development is eligible for nomination, and all nominations will be considered based on merit.

The best part? There are absolutely no strings attached. Your project remains yours; you own your IP and publishing rights and you can spend any grant funds however you like. Epic’s goal is simply to help UE4 developers succeed because when you succeed, we succeed.

Unreal Dev Grants are open to games of all kinds on all platforms from developers anywhere in the world, and to cool non-game projects as well.  

If you have or know of a UE4 project which is up and running, nominate it for an Unreal Dev Grant by visiting:
 Unreal Dev Grants information page,
Or stop by Epic’s booth #1024 South at GDC. Grants will be considered based on a review of a working prototype of the project, and will be awarded over time as the cool stuff rolls in!
Doing the math - if you assume every team that gets a grant gets the full $50k, then they will award money out to at least 100 teams.
This is great news for any UE4 Unreal developer teams that really need it! :D

Musical diversity in Proving Grounds will be provided by the talents of Martin Britz, Psion and Verran, all of whom have written or are finalizing a track for each of the maps we have so far for PG. Martin's "Isolation" track is complete (click the link) and will be giving you a cold chill when you play Ray Luna's "Icebreaker" map, which is also coming together nicely.

We're also almost ready to show you guys the HUD for Proving Grounds! Some fine-tuning is required before we call it finished.

All the while, ½Hawk's hideous conversion experiment from D2 fan-favourite map "Neptune", which you could see in our first screencast, is still set for an eventual release after PG comes out. Or, if he manages to finish this bitch of a map, maybe it won't be that long after all. :P

See, the good thing about needing more time to make stuff is that other people can join and give more content to our game while we finalize things. We started with one map only, now it's almost three ready to go. I personally CANNOT WAIT to finally get the game out to you guys and girls and see what y'all think. Some time will still have to pass before the Eclipse is modelled, textured and animated, but we've got three people working on that in total, while I'm about to wrap up the HUD and then put the final feature in you couldn't live without, which is joystick input and customizable controls.

Got a question about PG or the SolC project? Don't forget to visit our forum at and chat with us. Or just fire away in the comments!

SolC Lead

License: Attribution NoDerivs CC BY-ND|By martin-britz


Mike F.
Artist | Hobbyist | Digital Art
United States
Current Residence: Paradise, CA
DeviantWEAR sizing preference: Med/Lrg
Print preference: Dye-sublimation
Favourite genre of music: New Wave, Trance
Favourite photographer: Nasa's Hubble Telescope
Favourite style of art: Futuristic, Abstract, Fractal
Operating System: One that works!
MP3 player of choice: Winamp
Shell of choice: Puca :P
Wallpaper of choice: My latest WIP texture
Skin of choice: Human, since mine fits fine! :D
Favourite cartoon character: Bob from Reboot
Personal Quote: Content Creation is where it's @


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Add a Comment:
SuicideBySafetyPin Featured By Owner 4 days ago  Hobbyist Digital Artist
thanks for the :+devwatch:
1DeViLiShDuDe Featured By Owner 4 days ago  Hobbyist Digital Artist
Lilith-Symphony Featured By Owner Mar 22, 2015  Student Digital Artist
thanks for the fav on Mechanical Butterfly :)
1DeViLiShDuDe Featured By Owner Mar 22, 2015  Hobbyist Digital Artist
Your very welcome, and I hope to see it as a
character some day - in some CGI short! :D
Lilith-Symphony Featured By Owner 5 days ago  Student Digital Artist
Aw thank you! It would be awesome!
Add a Comment: