First Shot for the Proving Grounds HUD!
Our game's heads-up display as built for Proving Grounds. No cockpit in the demo, but the HUD will hopefully please your eyes nonetheless!
Seb just finished these babies last night. Those are your weapons of choice for quick kills!
That's right Max,
These here are Vostok Shipyards' introductory line of anti-materiel self-propelled ordnance: the Type-4L1 Dumbfire Missile and the Type-N4 Seeker Missile.
These puppies have neither the fancy bells and whistles from the softskins at Hawk Dynamics nor the complicated staging from the eggheads at Tyrrex Heavy Industries; nope, these puppies keep it old school: 100% raw firepower enclosed in a titanium shell. And they come in two flavors; the flavor that finds your enemy like a hungry bear, and the flavor that just goes in a straight line for maximum kinetic penetration.
The инженеры at Vostok Shipyards have made their people proud by once again developing the gold-standard of basic ordnance as the bang-for-buck of these two models is undeniable. As such, they have been requisitioned by just about any operation and can be thus found just about anywhere your missions might take you.
All the dev's on the SolC
project team have been busy lately, like Seb's
bot concept - which is to say the least one mean lookin bot!☺
What's up everybody!
Took a break from my work on the Eclipse last night because I had this guy bouncing around my head and I had to lay him down.
I am pretty happy with the results and I think it's an interesting idea for a possible all-new enemy so I figured I'd share it with you all. Also because I thought I'd ask for your input in how you would imagine that this guy behaves, his AI, his tactics? How about his "history"? Is he a top-secret military experiment that got infected? How does he hunt you in the mines?
Curious about the thoughts and ideas this image inspires, please do share
And more of ½Hawk's DM-Neptune
map, with his 'Holo Hulk'
display area! Excerpted from: Sol Contingency Forums / New SolC Media